That means that there is no hint as to the theme of the exercise, with the result that they are more like a real game. The last 10 pages are mixed tasks without a theme indication. Double attack: cooperation of two pieces.Eliminating of the defence: chasing away/luring away/capturing + material.The reminder with hints how to proceed with the mixed tests can be downloadedĪt the beginning come the exercises with the familiar items from Step 2 and some from Step 1 on a higher level: In the extra workbook there are 55 pages with exercises, which means as many as 55x12=648-20 (drawings) = 628 positions. That is why there is a smaller number of lessons than in the other Steps. The characteristic features of children's playįor the students, almost everything is new in the second Step.The 'second Step' consists of a manual and 5 workbooks.ĭownload excerpts of each book: Samples Manual for chess trainers Step 2 This introduction is made in the second Step, but at the beginning it is better to point out the positional elements when analysing the children's games. The problem is that to introduce even the most simple positional concepts is aiming too high. Positional play is still less important at this level than tactics. At this level, all games are decided by tactics, so it is logical to pay a lot of attention to this matter. The tactical possibilities seen by advanced chess players originate from good positional play in the case of the students of Step 2 they come out of thin air. We are going to teach attacking techniques and how to win material cleverly. After the rules of the game and the basic skills from the previous Step, the first principles of tactics and positional play are on the program now. Some of the time, it’s going to be a little different.īut all of the time, you can be confident that is improving your game.The 'real' work begins in the second Step. A lot of the time, that’s going to be a conventional move. But by using you can analyze your opponent’s past matches to find the optimal counter to their unconventional moves. They’re designed to get you off your game. If you’re facing an unconventional opponent, you can easily be thrown off your game by moves that don’t look like they’re close to optimal. Or you can set up the board the way it was after the opening moves of your last match to see where you went astray. You can actually go through a whole game this way best move after best move. If you want to accept that move, you click the move button and our engine will work on calculating the best move in response to that move. Once you set up the board, you press play and our chess engine calculates the best move. The interface is clean and simple, allowing you to set up the board however you like so you can customize it to literally every imaginable chess position. It can mean a lot.Īnd can help you get the most out of your next chess move. It can mean the difference between moving up in the rankings and moving down. Now, we won’t tell you WHY a particular move is the best, figuring that out is how you learn the game, but when you’re working a chess puzzle, there are a lot of potential answers and in any given situation there might be several moves that all look roughly optimal.įiguring out which move is actually optimal, getting that tiny little extra benefit from getting the move that’s actually optimal instead of the second best move, can mean the difference between winning and losing. Our chess engine will take over, calculating your best move. Simply set up the board using our simple, intuitive interface, and press play. We don’t learn chess by studying principles, we learn chess by studying situations, and can give you your next move in any chess situation. The mechanics are simple enough, and there are a few general principles that guide good play, but the complexity of the game means that even with a lifetime of study, you’ve still got plenty to learn.Īt we’ve got a very strong chess engine that will calculate the best tactical move for any situation.Īnd a powerful learning tool.
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